CS 497, Fall 2000
Prof. Yizhou Yu
Image-based Modeling and Rendering
Section YZY, #08826
3:30 – 4:45pm TuTh, 241 Everitt Lab.
Description: Image-based acquisition, reconstruction, representation,
manipulation and display of graphical objects and scenes.
Prerequisite: CS318 computer graphics. Some knowledge about computer vision will be helpful,
but not required. Credit: 3/4 or 1 unit.
Image based modeling and rendering is a fairly new research trend in computer graphics that reconstructs and renders complex 3D scenes from a set of input images. It has considerably advanced the level of photorealism and performance of graphics. The use of images as input to this new modeling and rendering framework allows to capture far more complex 3D objects (i.e. highly complex sculptures) than can be achieved reasonably by traditional geometric modeling. Furthermore, the use of real photographs also enables to capture real-world lighting information (i.e. unlimited number of light sources, and complex reflectance properties) that is almost impossible to model artificially. While image based modeling allows complex scene and lighting reconstruction, image based rendering provides a new and efficient rendering paradigm. Compared to traditional geometric rendering where the display performance and frame update rate is limited by the geometric complexity, number of polygons of the input, the performance of image based rendering is solely determined by the size and resolution of the output image and independent of the scene complexity.
Topics on image-based rendering: