CS 497 Image-Based Modeling and Rendering
Fall 2000
Instructor: Yizhou Yu
TuTh 3:30-4:45pm, 241 Everitt Lab.
Projects
- BTF Raytracer
by Bachta.
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Ray Tracing BTF Samples by Edwards.
- Image Morphing by Lazebnik.
Paper Reading List
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Multiresolution Sampling Procedure for Analysis and Synthesis of Texture Images,
by De Bonet, Siggraph'97.
Presented by Zhao.
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Texture Synthesis by Non-parametric Sampling, by Efros and Leung, ICCV'99.
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Fast Texture Synthesis using Tree-structured Vector Quantization,
by Wei and Levoy, Siggraph'2000.
2) and 3) presented by Le.
- Pattern-Based Texturing Revisited, by Neyret and Cani, Siggraph'99
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Lapped Textures, by Praun, Finkelstein and Hoppe, Siggraph'2000.
Presented by Carr.
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Reflectance and Texture of Real-World Surfaces, by Dana et al., TOG'99
- Histogram Model for 3D Textures,
by Dana and Nayar, ICCV'97
- Modeling natural texture using appearance vectors of bump elements, by Leung and Malik, ICCV'99
- The Plenoptic Function and the Elements of Early Vision, by Adelson and Bergen
- Creating Full View Panoramic Image Mosaics and Environment Maps, by Szeliski and Shum, Siggraph'97
Presented by Wen.
- View Interpolation for Image Synthesis, by Chen and Williams, Siggraph'93
- QuickTime VR - An Image-Based Approach to Virtual Environment Navigation, by Chen, Siggraph'95.
Presented by Bachta.
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Plenoptic Modeling: An Image-Based Rendering System, by McMillan and Bishop, Siggraph'95
Presented by Edwards.
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View Morphing, by Seitz and Dyer, Siggraph'96.
Presented by Lazebnik.
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Layered Depth Images, by Shade, Gortler, He and Szeliski, Siggraph'98
Presented by Nagel.
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Light Field Rendering, by Levoy and Hanrahan, Siggraph'96
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The Lumigraph, by Gortler, Grzeszczuk, Szeliski and Cohen, Siggraph'96
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Dynamically Reparameterized Light Fields, by Isaksen, McMillan and Gortler, Siggraph'2000.
18),19) and 20) Presented by Lee.
- Rendering with Concentric Mosaics, by Shum and He, Siggraph'99
Presented by Lazebnik.
- Tour Into the Picture: Using a Spidery Mesh Interface to Make Animation from a Single Image, by Horry, Anjyo and Arai, Siggraph'97
Presented by Edwards.
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Modeling and Rendering Architecture from Photographs: A hybrid geometry- and image-based approach, by Debevec, Taylor and Malik, Siggraph'96
Presented by Lazebnik.
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Photorealistic Scene Reconstruction by Voxel Coloring, by Seitz and Dyer, CVPR'97
- Space Carving, by Kutulakos and Seitz.
22) and 23) presented by Ahn.
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A Volumetric Method for Building Complex Models from Range Images, by Curless and Levoy, Siggraph'96
- Marching Cubes: A High Resolution 3D Surface Construction Algorithm, by Lorensen and Cline, Siggraph'87
24) and 25) presented by Zelinka.
- Texturing 3D Models of Real World Objects from Multiple Unregistered Photographic Views, by Neugebauer and Klein, Eurographics'99
Presented by Magda.
- Surface Light Fields for 3D Photography, by Wood et al., Siggraph'2000
- Eigen-Texture Method- Appearance Compression based on 3D Model, by Nishino, Sato and Ikeuchi
Presented by Kho.
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Object Shape and Reflectance Modeling from Observation, by Sato, Wheeler and Ikeuchi, Siggraph'97
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Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs, by Yu et al., Siggraph'99