CS 497 Image-Based Modeling and Rendering
Fall 2000
Instructor: Yizhou Yu
TuTh 3:30-4:45pm, 241 Everitt Lab.

Projects
  1. BTF Raytracer by Bachta.
  2. Ray Tracing BTF Samples by Edwards.
  3. Image Morphing by Lazebnik.
Paper Reading List
  1. Multiresolution Sampling Procedure for Analysis and Synthesis of Texture Images, by De Bonet, Siggraph'97.
    Presented by Zhao.
  2. Texture Synthesis by Non-parametric Sampling, by Efros and Leung, ICCV'99.
  3. Fast Texture Synthesis using Tree-structured Vector Quantization, by Wei and Levoy, Siggraph'2000.
    2) and 3) presented by Le.
  4. Pattern-Based Texturing Revisited, by Neyret and Cani, Siggraph'99
  5. Lapped Textures, by Praun, Finkelstein and Hoppe, Siggraph'2000.
    Presented by Carr.
  6. Reflectance and Texture of Real-World Surfaces, by Dana et al., TOG'99
  7. Histogram Model for 3D Textures, by Dana and Nayar, ICCV'97
  8. Modeling natural texture using appearance vectors of bump elements, by Leung and Malik, ICCV'99
  9. The Plenoptic Function and the Elements of Early Vision, by Adelson and Bergen
  10. Creating Full View Panoramic Image Mosaics and Environment Maps, by Szeliski and Shum, Siggraph'97
    Presented by Wen.
  11. View Interpolation for Image Synthesis, by Chen and Williams, Siggraph'93
  12. QuickTime VR - An Image-Based Approach to Virtual Environment Navigation, by Chen, Siggraph'95.
    Presented by Bachta.
  13. Plenoptic Modeling: An Image-Based Rendering System, by McMillan and Bishop, Siggraph'95
    Presented by Edwards.
  14. View Morphing, by Seitz and Dyer, Siggraph'96.
    Presented by Lazebnik.
  15. Layered Depth Images, by Shade, Gortler, He and Szeliski, Siggraph'98
    Presented by Nagel.
  16. Light Field Rendering, by Levoy and Hanrahan, Siggraph'96
  17. The Lumigraph, by Gortler, Grzeszczuk, Szeliski and Cohen, Siggraph'96
  18. Dynamically Reparameterized Light Fields, by Isaksen, McMillan and Gortler, Siggraph'2000.
    18),19) and 20) Presented by Lee.
  19. Rendering with Concentric Mosaics, by Shum and He, Siggraph'99
    Presented by Lazebnik.
  20. Tour Into the Picture: Using a Spidery Mesh Interface to Make Animation from a Single Image, by Horry, Anjyo and Arai, Siggraph'97
    Presented by Edwards.
  21. Modeling and Rendering Architecture from Photographs: A hybrid geometry- and image-based approach, by Debevec, Taylor and Malik, Siggraph'96
    Presented by Lazebnik.
  22. Photorealistic Scene Reconstruction by Voxel Coloring, by Seitz and Dyer, CVPR'97
  23. Space Carving, by Kutulakos and Seitz.
    22) and 23) presented by Ahn.
  24. A Volumetric Method for Building Complex Models from Range Images, by Curless and Levoy, Siggraph'96
  25. Marching Cubes: A High Resolution 3D Surface Construction Algorithm, by Lorensen and Cline, Siggraph'87
    24) and 25) presented by Zelinka.
  26. Texturing 3D Models of Real World Objects from Multiple Unregistered Photographic Views, by Neugebauer and Klein, Eurographics'99
    Presented by Magda.
  27. Surface Light Fields for 3D Photography, by Wood et al., Siggraph'2000
  28. Eigen-Texture Method- Appearance Compression based on 3D Model, by Nishino, Sato and Ikeuchi
    Presented by Kho.
  29. Object Shape and Reflectance Modeling from Observation, by Sato, Wheeler and Ikeuchi, Siggraph'97
  30. Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs, by Yu et al., Siggraph'99