CS 421: Programming Languages and Compilers
Machine Problems for Summer 2008
Topic: Issued: Due at 11:59pm CDT on: Automatic extension
(with 20% penalty)
until 11:59pm CDT on:
MP1 OCaml: Basic OCaml and Recursion Monday, June 2 Tuesday, June 10 Thursday, June 12
MP2 OCaml: Higher Order Functions Thursday, June 12 Sunday, June 22 NONE
MP3 Lexing Friday, June 20 Sunday, June 29 Tuesday, July 1
MP4 Parsing Saturday, June 28 Monday, July 14 None
MP5 Type Checking/Type Inference Friday, July 18 Wednesday, July 30 None
MP3 Extra Credit A Lexer for the Lambda Calculus Tuesday, July 22 Wednesday, July 30 None
MP4 Extra Credit A Parser for the Lambda Calculus Tuesday, July 22 Wednesday, July 30 None
Homework 1 Transition Semantics Wednesday, July 23 None None
Homework 2 Natural Semantics Wednesday, July 23 None None

Hand Written Assignments for Summer 2008
Topic: Issued: Due by start of class on: Automatic extension
(with 20% penalty)
of 48 hours on:

Note: The late penaly is 20% of the total number of points possible on the base part of the assignment, plus 20% of the total points possible on the extra credit, if you attempt the extra credit. It is not 20% of the number of points your earn.

Guide for Doing MPs
A guide for how to attack an MP:
  1. Download mpXgrader_student.tgz and untar it (tar xzvf mpXgrader_student.tgz where X is the number of the MP). This will create an mpXgrader_student directory. Go into that directory.
  2. To make sure you have all the necessary pieces, start by executing make. This will create the grader executable. Run the executable (./grader). Examine the failing test cases for places where errors produced by your code. At this point, everything should compile, but the score will be 0. (The exception to this is MP1, where you have to complete problem 1 first before you can compile successfully).
  3. Read and understand the problem for the handout that you wish to begin working on. (Usually, working from top to bottom makes most sense.) There is a rubric file in this directory. This is an important file containing the an incomplete set of test cases; you'll want to add more cases to test your code more thoroughly. Reread the problem from the handout, examining any sample output given. Open the rubric file in the mpXgrader_student directory. Find the test cases given for that problem. Add your own test cases by following the same pattern as of the existing test cases. Try to get a good coverage of your function's behaviour. You should even try to have enough cases to guarantee that you will catch any errors. (This is not always possible, but a desirable goal.) And yes, test cases should be written even before starting the implementation of your function. This is a good software development practice.
  4. If necessary, reread the stament of the problem once more. Place your code for the solution in mpX.ml, replacing the stub found there for it. Implement your function. Try to do this in a step-wise fashion. When you think you have a solution (or enough of a part of one to compile and be worth testing), save you work and execute make and the ./grader again. Examine the passing and failing test cases again. Each failure is an instance where your code failed to give the right output for the given input, and you will need to examine your code to figure out why. When you are finished making a round of corrections, run make, followed by ./grader again. Continue until you find no more errors.
  5. When your code no longer generates any errors for the problem on which you were working, return to steps 3) and 4) to proceed with the next problem you wish to solve, until there are no more problems to be solved.
Interactive Debugging
In addition to running "make" and "grader", you probably want to test your code interactively at the top level:
  1. Enter the directory with your source file.
  2. Type ocaml at the command line.
  3. Type #load "mpXcommon.cmo";; at the OCaml prompt, where X is the number of the assignment (this loads in the common stuff that we give you by defualt, and may not be included if it is not used in that MP).
  4. Type #use "mpX.ml";; at the OCaml prompt, where X is the number of the assignment. This loads in your code, and adds the functions you have defined to the identifiers recognized at top level.
  5. Type in commands followed by ';;' at the OCaml prompt to test your code interactively. Anything that you can do in a code file, you can do interactively. For example, you can define identifiers using 'let x = ...', etc...