Lecture Hours |
Topic(s) |
|---|---|
1 |
Introduction, Overview and Administration |
6 |
Data and Representation, including binary numbers and addition, representation of text, sound, images, and motion pictures. Elementary compression techniques. |
4 |
Logic gates and simple circuits; incl. truth-tables, flip-flops, storage devices |
3 |
Components of computing system, stored program, von Neumann architecture, fetch/execute cycle, memory hierarchy, typical machine code. |
2 |
Operating systems, system software – abstracting away hardware, user interfaces, file hierarchy and structure, scheduling and multi-tasking |
2 |
Programming languages, hierarchy (machine..assembly…) imperative languages, typical high-level primitives/pseudocode, iteration. |
5 |
Algorithms, basic concepts, conditional and compound statements, iteration, loop control, flow charts, search, sort, pattern matching, elementary data structures, notions of efficiency and correctness |
2 |
Computer as an experimental tool - discrete event simulation, queuing, data visualization. |
3 |
Databases: fields, records, tables, keys, queries – select, project, set operations, join, views. |
4 |
Networks and WWW, numerous topics incl. history, topology, packets, protocols, security, encryption, viruses, html, xml, queries and search engines |
5 |
Artificial Intelligence: philosophical issues, natural language, machine learning, neural networks, expert systems, genetic algorithms, robotics |
2 |
Applications across fields: info storage and retrieval, decision support, data visualization, communications, modeling/design and simulation, art-music-video-entertainment including editing of media, education, e-commerce, embedded and real-time systems |
2 |
Limitations of computation: uncomputability and halting problem, intractability, other limitations |
45 |
TOTAL |
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The world - continuous or discrete? Binary number magic tricks. Bits, bytes, text, sound, images, motion pictures. Wood & Water computers? From gates to circuits. A revolution of memory. Hardware Hierarchy, von Neuman's great idea, modern day and future biological computing devices. The medium IS NOT the message! |
Applications across sciences, arts, humanities. Data mining, algorithms in word processors and their cousins that find patterns in the human genetic code. |
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Essay-writing programs, can computers understand natural language? Machine classification and clustering. Neural nets, Genetic algorithms. What is thought? Philosphical issues. |
Network topologies, the internet, and the wwwevolution. Public key cryptosystems, security, privacy, viruses. Web pages, wikis, blogs, databases, XML, and lots of other buzzwords |
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|
Limitations of computation, intractability, combinatorially expensive computation. |
| Simple programming languages, software and hardware hierarchies, abstraction and encapsulation, algorithms, simple data structures, and complexity. |