CS 318: Computer GraphicsFall 2003 1:00 Monday/Wednesday/Friday in 1320 DCL In this course, students will learn the basic mathematical tools and computational techniques for modeling and displaying three-dimensional geometric objects. Students should have a background in basic data structures, analytic geometry, vector calculus, linear algebra, and programming in C/C++. An existing knowledge of OpenGL is helpful, but not required. Please read the Course Syllabus for more details.
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